If you're a regular reader here, you're no stranger to the fact that I like to mess around with layout and options and that sort of thing as they pertain to this blog. Of late, I've been entertaining the idea of switching to Squarespace. I've got a new entry on that blog, so if you don't mind, take a quick trip over there and have a look. Comments are on, so have at it.
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If you've been paying attention to the Internet for the past 48 hours, you've probably heard about Google's upcoming Wave project. Wow! What a breakthrough.
I'm utterly in love with the creative ethic that the internet has fostered over its comparatively short life. While I certainly don't profess to be a fan of every bit of art, fiction, or other expression published to the web, the fact that it's encouraged people to make is magnificent. Now, with Wave on the horizon, the limits of asynchronous communication aren't going to be a barrier any longer.
The challenge is this, people: Let's do something together. Let's pick a night of the week to all get together and bang out an idea for a game. Then, when we're done, let's play it. No more of the developer in his ivory tower, trickling games down to the plebes below him in a one-way pipeline of you'll-play-what-I-give-you. Let's do this together, and let's have a blast doing it.This'll probably be a good place to dust off One Hundred Kingdoms, which is as good a place to start as any. I'll post more here as Wave becomes available, so if this sounds like something you'd be interested in, consider yourself invited.
Some amount of that has carried over into my gaming habits of late, too. I certainly wouldn’t say that I’m one of the new old-schoolers, but getting my hands dirty with the same reckless abandon I had in middle school really scratches an itch for me. No epic storylines, no massive characterization, no commitments is how I’ve been playing recently, and it’s pretty refreshing. There are times when gaming can be a chore, and that’s the last thing I want after a long day at the office building immersive and characterized. Don’t get me wrong, because that scratches another itch that’s maybe less frivolous. Then again, maybe the problem is that I’m too itchy.
So maybe the show didn’t age well, but being able to just enjoy it is a real pleasure, just like being able to put aside the velvet and absinthe of Vampire for a while is a refreshing change of pace. There are other Robin Hoods out there — the new BBC version seemed a bit glossy for my tastes and I’m tentatively looking forward to the new Russell Crowe production — but I have a soft spot for this one and the maybe “unsophisticated” but undeniably fun game philosophy of my early years.
(If you ant to get really nerdy with me about it, I much prefer the Michael Praed episodes to the Jason Connery ones, but I think the opposite might have been true when I was younger.)